While fights are possible – and likely – they should not be the focus of your character.Įnhanced strength, speed, and senses. Moontouched is not meant to be a combat game.
Humans may heal slightly faster, but will still require medical attention. Werewolves possess the ability to regenerate – while you may not regrow lost limbs, you may heal from some minor and major wounds at a much faster rate, with the quickest healing being in your shifted form. It generally hurts newer weres more than older, and older werewolves often take less time to shift as well. Similarly, staying in any one form aside from human for extremely long periods of time risks the beast taking over entirely.Ĭhanging takes only a matter of minutes, and various from excruciating to euphoric, depending on whom you ask. Even one shift will make your character hungry, and several back-to-back shifts carry the risk of losing control to the beast’s growing appetite. Shifting is a costly process and cannot be done too often without risking exhaustion. Experienced werewolves have much more control over these effects. If you are hurt too badly or lose your temper, it is entirely possible that the beast will take over.
WHITE WOLF FORMS FULL
A werewolf must spend the night of the full moon, as well as the night before and after, in his alternate shape.įollowing this first change, a werewolf may change at will – or not, as the case may be, as the change is also influenced by temperament and state of mind. The first change is very painful and sometimes followed by uncontrollable blood lust, though the process gets easier with experience. The first change always occurs at the full moon – if attacked as an adult, it will be the next full moon following the attack. In the time before his first shift, a young werewolf experiences a rush of hormones that make him aggressive and unstable. In cases of children surviving an attack or of children who are werewolves from birth, the first change does not occur until puberty. There are two major ways to become a werewolf: to be bitten by a werewolf in its wolf form, or to be born one. May resort to knuckle-walking.Īvoid designing a very large wolf this form should be monstrous and bestial, but not fully feral. More wolf-like in structure than the normal werewolf form, but still bipedal, though preferred movement is often on all fours. May possess an opposable thumb, but are more commonly pseudo- or non-opposable. Hands have little to no functionality, but are not quite paws. When let loose, is not only bestial in mind, but more inclined to blood lust and berserker rages. Slower, but much stronger than the normal werewolf form, and often tires quickly - the "battle" form.Įven when controlled, often have a hard time grasping more intelligent concepts the mind is very feral, and as a result it is easy to lose control of this form. May NOT be plantigrade digitigrade only, please.Ĭharacters do not start with this form - it is unlocked over time.įollows the same guidelines in terms of general shape, colors, ears, etc as the basic werewolf form, but on a massive scale.ĩ to 13 feet in height on average when upright, but body is slouched and head height may be much lower. May have some variation in hair length and covering manes are welcome, and less hair along the muzzle, chest, belly, hands, and paws are acceptable.Īre NOT wolfmen or otherwise human-like werewolves. May have unusually colored eyes – eyes may or may not correspond to human form. Some more domestic patterns and color combinations occur but are restricted for character creation. Hands can be more feral, but should not appear human-like at all.Įar shape varies from small, wolf-like ears, to taller, bat-like ears, and everything in between, but are always upright unless structurally compromised.
Good for gripping, bad for dexterous work. Have functional paw-hands with an opposable thumb. When out of control, are still highly intelligent, but run by a beast-like mind with vastly different impulses and desires. When controlled, have the full mental capacity of their human, but with more of a feral edge. Humanoid in shape, save for digitgrade legs.įacial structure is always that of a wolf, with a defined muzzle and no human-like features. Should have a tail, unless it is otherwise removed. Large percentage of muscle mass compared to human counterparts weighs more than a similarly-sized human would. Average 6.5 to 8 feet in height when standing straight, but often have a hunch or slouch which varies from slight to dramatic.